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Sunday, 23 December 2012

BioShock Infinite graphics options revealed


I’ll get this bit of reassurance out of the way: Infinite runs perfectly. Our demo PCs were admittedly above average: an AMD FX-8120 (an octo-core CPU) and a single card in the AMD Radeon 7900 series (I didn’t have time to verify which one), alongside 16GB RAM on Windows 7. With that considered, I didn’t experience any hiccups, frame rate dips, no texture pop-in, or crashes.
Digging into the settings menu, here’s what was adjustable…
  • Anti-aliasing
  • Texture detail
  • Dynamic shadows
  • Post-processing quality
  • Light shafts
  • Ambient occlusion
  • Object detail
  • V-sync
  • FOV (a slider, with no listed value)
  • UI margins
  • Toggleable highlighting of “searchable” or “important” objects
  • An Irrational developer told me that Infinite is running on DirectX 10, but that it does take advantage of some DX11 features.
    Reassuring stuff – if only every dev gave the PC as much love.

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