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Tuesday, 25 December 2012

A Short Tale of Solitude is a creepy horror game with dolls, choices, not many colours



You know what I miss? Survival horror. That used to be a thing, right? It wasn’t just some cheese-induced nightmare? Sure, we have Alan Wake and Resident Evil 6 (well, we don’t have that on PC yet), and of course Amnesia, Slender Man and the more recent Imscared, but sometimes I miss exploring a spooky building from a fixed perspective. I’m suitably intrigued by A Short Tale of Solitude, then, which brings back the much-complained-about camera angles of yore. It’s also an interesting adventure-horror in its own right, set in a creepy orphanage during World War I.
As the website puts it, A Short Tale of Solitude puts the player in the role of Sebastian, “a boy who was sent away to the orphanage because his mommy and daddy suddenly died.” Which, to be fair, is exactly when you’d expect a child to be sent to an orphanage, as emotionally scarring as that might be. Sebastian seems to imagine the world in black and white, with horrible sack-puppet-things taking the place of actual people. You’ll be able to customise your own sack-puppet, oddly enough, and RPS note that you’ll make choices which will have “long-lasting impacts on the rest of the game”.

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