Armies
 of a hundred players will get the chance to fight for their server in 
Guild Wars 2′s massive three-way PvP battles. Each army will fight for 
control of The Mists, an enormous zone packed full of vast NPC 
controlled fortresses that you’ll have to take and hold using 
trebuchets, catapults and siege golems. 
It’s going to be massive. Literally massive. “We use as much space as
 we possibly can in order to accommodate over a hundred people from each
 server fighting on every map,” explains Mike Ferguson in the latest Guild Wars 2 developer diary entry. “These are the largest maps we can make in Guild Wars 2.”
Taking the castles of The Mists will earn your army supply that can 
be used upgrade your defences, or you can spend it on war machines that 
can be used to attack enemy walls. Smaller groups can take minor 
townships and camp sites to earn more resources, and you can even 
persuade groups of NPC to join your cause by completing impromptu quests
 for them in the field.
Ferguson gives an example of how this will work. “You might help a group of ogres protect their camp against constant harpy assaults. In return, your new ogre allies will go rampaging toward the nearest enemy objective or send out patrols to help you hold on to your territory. These factions won’t fight for you indefinitely, but they can help turn the tide of battle.”
Ferguson gives an example of how this will work. “You might help a group of ogres protect their camp against constant harpy assaults. In return, your new ogre allies will go rampaging toward the nearest enemy objective or send out patrols to help you hold on to your territory. These factions won’t fight for you indefinitely, but they can help turn the tide of battle.”
You can jump into The Mists at any level. Your character will be 
boosted to level 80, but when you kill other players they’ll drop loot 
appropriate to your PvE build. “Any gear that is dropped for you will be
 level appropriate,” says Ferguson. “The player that was killed doesn’t 
lose any of their own equipment—that would suck—so you’ll never need to 
worry about losing your favorite rare weapon if you are defeated.” 
You’ll also earn experience that’ll help you level outside of PvP.
The really neat part is that we’ll be able to take specific forts in 
The Mists for our guilds. Each guild can only hold one keep at a time, 
but the keep can be upgraded to give bonuses to team members within a 
certain area. So, the PC Gamer guild could take a castle, rename it PC 
Gamer towers and choose a buff to apply to nearby server members, 
helping out the team. “These bonuses can increase stats, give allies 
more health, or even increase the maximum amount of supply that players 
can take from the supply depot at that location,” says Ferguson. “If you
 want to help your realm build siege weapons faster, that supply 
increase will be a must.”
It sounds exciting, but extremely ambitious. Ferguson says that 
ArenaNet “didn’t want to build anything less than the best large-scale 
PvP combat ever.” Have they succeeded? We’ll have to wait and see. Guild
 Wars 2 should be out later this year.
No comments:
Post a Comment