Armies
of a hundred players will get the chance to fight for their server in
Guild Wars 2′s massive three-way PvP battles. Each army will fight for
control of The Mists, an enormous zone packed full of vast NPC
controlled fortresses that you’ll have to take and hold using
trebuchets, catapults and siege golems.
It’s going to be massive. Literally massive. “We use as much space as
we possibly can in order to accommodate over a hundred people from each
server fighting on every map,” explains Mike Ferguson in the latest Guild Wars 2 developer diary entry. “These are the largest maps we can make in Guild Wars 2.”
Taking the castles of The Mists will earn your army supply that can
be used upgrade your defences, or you can spend it on war machines that
can be used to attack enemy walls. Smaller groups can take minor
townships and camp sites to earn more resources, and you can even
persuade groups of NPC to join your cause by completing impromptu quests
for them in the field.
Ferguson gives an example of how this will work. “You might help a group of ogres protect their camp against constant harpy assaults. In return, your new ogre allies will go rampaging toward the nearest enemy objective or send out patrols to help you hold on to your territory. These factions won’t fight for you indefinitely, but they can help turn the tide of battle.”
Ferguson gives an example of how this will work. “You might help a group of ogres protect their camp against constant harpy assaults. In return, your new ogre allies will go rampaging toward the nearest enemy objective or send out patrols to help you hold on to your territory. These factions won’t fight for you indefinitely, but they can help turn the tide of battle.”
You can jump into The Mists at any level. Your character will be
boosted to level 80, but when you kill other players they’ll drop loot
appropriate to your PvE build. “Any gear that is dropped for you will be
level appropriate,” says Ferguson. “The player that was killed doesn’t
lose any of their own equipment—that would suck—so you’ll never need to
worry about losing your favorite rare weapon if you are defeated.”
You’ll also earn experience that’ll help you level outside of PvP.
The really neat part is that we’ll be able to take specific forts in
The Mists for our guilds. Each guild can only hold one keep at a time,
but the keep can be upgraded to give bonuses to team members within a
certain area. So, the PC Gamer guild could take a castle, rename it PC
Gamer towers and choose a buff to apply to nearby server members,
helping out the team. “These bonuses can increase stats, give allies
more health, or even increase the maximum amount of supply that players
can take from the supply depot at that location,” says Ferguson. “If you
want to help your realm build siege weapons faster, that supply
increase will be a must.”
It sounds exciting, but extremely ambitious. Ferguson says that
ArenaNet “didn’t want to build anything less than the best large-scale
PvP combat ever.” Have they succeeded? We’ll have to wait and see. Guild
Wars 2 should be out later this year.
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