How to lose friends and alienate people in one 
sentence: Grand Theft Auto San Andreas was the last game I’ve ever had 
to pay for with my own cash. Sure, the perks of living life as a games 
journalist means we rarely have to pay for games, but considering that I
 could’ve waited it out and been sent a copy a few days after release 
and still went to a shop to buy it on launch day says something about my
 anticipation of San Andreas.
I read every magazine article, 
poured over every screenshot and memorised each rumour regardless of how
 far fetched it seemed – there was no way I was missing the launch of 
San Andreas by a single minute, nevermind several days. In short, my 
anticipation levels were already through the roof.
I’d booked the 
day off, bought a load of nibbles in and prepared to lose myself in this
 latest Grand Theft Auto. From the moment I hopped on the BMX with lead 
character Carl ‘CJ’ Johnson I was hooked. “I’M DOING WHEELIES ON A BMX!”
 I shouted aloud to no-one.
Above: WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!
There
 are tons of moments in San Andreas like this. Upgrading cars with 
nitrous, working out in the gym to make CJ massive and escaping the 
scene of a crime via a jet-pack were all stand-out moments for me, and 
it never really let up for the 30+ hours I put into it. For me, an open 
world game lives and dies by the amount of new stuff you see beyond the 
eight hour mark, and San Andreas has plenty to keep pushing you on.
Of
 all the GTAs, San Andreas is largest for sheer scale and scope and as a
 result remains my number one in the entire series. Although I 
thoroughly enjoyed GTA IV it felt stripped back compared San Andreas, 
and in many ways it is. The character customisation has been yanked out,
 the property purchases have been toned down and you can’t even ride a 
push-bike in Liberty City. Anyway, GTA V will bring all this back right,
 RIGHT?
I remember coming into the office and chatting with 
colleagues who were ahead of me in the game, and conversations regarding
 San Andreas were often talked about in code. A typical conversation 
went like this “Did you? With the thing near the bridge? Purple monkey 
dishwasher?". Anything more that could be considered a spoiler would see
 you cut from the social circle and eating lunch alone for a week. But 
that’s how much it meant to folk, and me, when blasting through the 
game.
Above: Hit the weights in the gym with CJ to make him look body-builder buff
What
 I really love about San Andreas is that the three big cities that make 
up the fictional state all feel unique and packed with personality. Los 
Santos (L.A.) feels as busy and bustling as you like when you head 
downtown and the out of town ‘hoods are pitched at a particularly 
menacing level – with gang colours paraded on every corner.
San 
Fierro (San Francisco) provided me with the hills that made for some 
terrific jumps in my tricked out cars. Plus, the hippy missions where 
you use the radio controlled cars to blow up vans is another particular 
highlight. And then there’s the neon lit Las Venturas (Las Vegas) with 
garish super casinos complete with the jingle-jangle of coins dropping 
in the slot machines. 
But beyond these distinct areas there are 
dusty wastelands to explore on dirt-bikes, dense forests and the huge 
Mount Chiliad to scale and then base-jump off. Everything about the 
playground that San Andreas provides is done for a reason and I rarely 
felt the slog getting from point A to point B that many open-world games
 deliver.
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