Let’s face it: default game UIs often don’t have the flexibility we
need. TF2′s is actually generally excellent, with a number of specific
settings that lets you toggle stuff like the appearance of Diablo-style
damage numbers when you score a hit. But there’s always room for
improvement; that’s why it’s great that we have a PC gaming community
full of enthusiasts willing to poke, nudge, and sometimes set fire to UI
elements to create a more optimized experience.
We took a look at a payload of TF2 UI modifications and found the following fit for duty.
NoirHUD
The menu screen was gray, flat. Everything was out of focus. I knew I
needed to find a way out. A way to bring more contrast to this
rat-infested slum of a Backpack screen.
NoirHUD
came sashaying out of the internet with curvy buttons and deep shades
to fill in all that negative space like a moonlit river spilling over a
dam. I knew I was about to have the hat-buying experience of my life.
Improved Minimal HUD
Less is often more, and appropriately, there’s not much to say about
this mod beyond that it carries our endorsement for anyone that prefer’s
TF2′s existing Minimal HUD mode. This mod takes the existing mini-UI
and makes it easier to read, while fixing issues with text getting cut
off. It’s also multi-lingual, though (obviously, I hope) incompatible
with the default TF2 HUD—you have to enable Minimal HUD mode in Advanced
Options.
You won’t be disappointed.
KBNHud
My personal favorite,
KBNHud
is less obtrusive than the default display, and adds some cool
conveniences like positioning health and ammo on either side of your
crosshair so you don’t have to look
all the way down in the corner to know how many bullets you have in your gun and/or your torso.
Disable Pyrovision HUD
Maybe you find yourself in a situation where you want to have a
plucky Baloonicorn follow you around, but you can’t handle the
sickeningly-sweet alterations to your perception that it causes. This
lightweight
tweak
will allow you to equip items that normally cause “Pyrovision” while
keeping your ocular nerve firmly grounded in the realm of the less
physically painful default UI
No comments:
Post a Comment