In
Vessel’s alternate universe of gushing smokestacks and spinning
cogwheels, industry has been supported by a single inventor – you – and
your world-changing creation: the fluro. These semisentient servile
beings coalesce from available liquids, and have an often
self-destructive desire to jump on large red buttons.
A laboratory mishap reveals their many and varied adaptations, which turn out to be handy for solving the throw-switch and pressure-plate puzzles of this 2D platform world.
A laboratory mishap reveals their many and varied adaptations, which turn out to be handy for solving the throw-switch and pressure-plate puzzles of this 2D platform world.
A supply of fluro ‘seeds’ enables you to conjure these critters
wherever you choose. Drop one, douse it in water, lava or even fruit
juice, and a gormless helper will arise. Different seeds provide fluros
of different behaviours. Some are fixated on button pushing, others
chase you or seek out light sources, and still others look for liquids
matching their constituent mass and slurp them until they burst.
Environments often have grills through which only fluros can pass, so
much of the game involves working out where to place a fluro such that
it gambols through a run of switches in the right order while pursuing
the appropriate behavioural goal.
It’s a nice enough trick, and repeated in many guises with clever
complications: lava fluros and water fluros can be coaxed into
collisions, activating steam-powered contraptions. Fruit-pulp fluros
grow on trees in two flavours – mix them and they detonate. The emphasis
on fluid dynamics means occasionally adjusting the angle of a spraying
nozzle, or thinking carefully about where you are going to squirt your
own canister-supplied hose.
There’s often a platforming or timing element to these otherwise
gentle intellectual challenges, and this is where the game comes a
little unstuck: movement in this world is awkward, your character’s
gangly marionette body snagging on some things and sliding off others.
The graphics have a stunning gloss, but it doesn’t help in
differentiating background detail from foreground collision object.
Nor are the fluid dynamics, physics and AI behaviours quite reliable
enough in their simulation to deliver satisfyingly pat results. Some
solutions end up an ugly, frantic fudge, or jeopardised by some random
spasm of fluro whim. The swooping, zooming camera doesn’t help, often
truncating useful information, erasing off-screen fluros from existence,
or simply pulling out so far that the game sputters into super
slow-motion.
But if Vessel’s action is sometimes shabby and erratic, at least the
fluid simulation is a real novelty for this genre. Every now and again,
those dynamic elements come together to deliver a solution that rivals
the “Eureka!” moment of any other puzzler. Despite its occasional chaos
and fussy foibles, Vessel’s central gimmick just about holds water.
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