In
 Vessel’s alternate universe of gushing smokestacks and spinning 
cogwheels, industry has been supported by a single inventor – you – and 
your world-changing creation: the fluro. These semisentient servile 
beings coalesce from available liquids, and have an often 
self-destructive desire to jump on large red buttons.
A laboratory mishap reveals their many and varied adaptations, which turn out to be handy for solving the throw-switch and pressure-plate puzzles of this 2D platform world.
A laboratory mishap reveals their many and varied adaptations, which turn out to be handy for solving the throw-switch and pressure-plate puzzles of this 2D platform world.
A supply of fluro ‘seeds’ enables you to conjure these critters 
wherever you choose. Drop one, douse it in water, lava or even fruit 
juice, and a gormless helper will arise. Different seeds provide fluros 
of different behaviours. Some are fixated on button pushing, others 
chase you or seek out light sources, and still others look for liquids 
matching their constituent mass and slurp them until they burst. 
Environments often have grills through which only fluros can pass, so 
much of the game involves working out where to place a fluro such that 
it gambols through a run of switches in the right order while pursuing 
the appropriate behavioural goal.
It’s a nice enough trick, and repeated in many guises with clever 
complications: lava fluros and water fluros can be coaxed into 
collisions, activating steam-powered contraptions. Fruit-pulp fluros 
grow on trees in two flavours – mix them and they detonate. The emphasis
 on fluid dynamics means occasionally adjusting the angle of a spraying 
nozzle, or thinking carefully about where you are going to squirt your 
own canister-supplied hose.
There’s often a platforming or timing element to these otherwise 
gentle intellectual challenges, and this is where the game comes a 
little unstuck: movement in this world is awkward, your character’s 
gangly marionette body snagging on some things and sliding off others. 
The graphics have a stunning gloss, but it doesn’t help in 
differentiating background detail from foreground collision object.
Nor are the fluid dynamics, physics and AI behaviours quite reliable 
enough in their simulation to deliver satisfyingly pat results. Some 
solutions end up an ugly, frantic fudge, or jeopardised by some random 
spasm of fluro whim. The swooping, zooming camera doesn’t help, often 
truncating useful information, erasing off-screen fluros from existence,
 or simply pulling out so far that the game sputters into super 
slow-motion.
But if Vessel’s action is sometimes shabby and erratic, at least the 
fluid simulation is a real novelty for this genre. Every now and again, 
those dynamic elements come together to deliver a solution that rivals 
the “Eureka!” moment of any other puzzler. Despite its occasional chaos 
and fussy foibles, Vessel’s central gimmick just about holds water.
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