Assassin’s Creed 3′s creative director and Aussie ex-pat Alex Hutchinson has spoken to ausgamers.com about the new features we can expect from the upcoming American Revolution sneak-and-slaughter title.
The biggest and most obvious change in Assassin’s Creed 3 is its relocation of action from the sprawling city to the sprawling countryside.
 Obviously you won’t encounter the large crowds you do in built-up 
areas, but Hutchinson reckons that all the little cute forest critters –
 a few of which we’ve previously seen – make up for this
“To us, animals are the ‘crowd’ of the wilderness,” Hutchinson says. “Players can obviously hunt the animals, but we really want people to immerse themselves in the tracking and trapping elements of interacting with animals. In a sense, we want players to assassinate animals more than just shoot them: this will result in different quality skins and other objects which can be sold but also used to satisfy side-quests in the game.”
“To us, animals are the ‘crowd’ of the wilderness,” Hutchinson says. “Players can obviously hunt the animals, but we really want people to immerse themselves in the tracking and trapping elements of interacting with animals. In a sense, we want players to assassinate animals more than just shoot them: this will result in different quality skins and other objects which can be sold but also used to satisfy side-quests in the game.”
Aw! Hutchinson goes on to say that if you mercilessly slaughter 
enough animals you’ll be invited to join the merciless animal slaughter 
animal club. “If the player hunts a lot, then the game will notice and 
send a character to meet them, who will basically say, ‘You seem like a 
good shot with that bow, have you thought of joining the hunting club?’”
Animals aren’t the only residents of Assassin’s Creed 3 to received 
the developer’s love – Hutchinson says that the people will now act more
 convincingly. “The biggest additions have been to allow crowd member to
 be attracted to areas or interactions, and then to leave those and 
begin another action in sequence. No longer will you be able to watch 
people stay in a conversation for hours. Eventually they’ll go on their 
way.”
There’s another big feature that’s been added to the crowd behaviour 
dynamics, but Hutchinson isn’t able to talk about it. Maybe there’s a 
mini-game where the whole crowd suddenly becomes completely suicidal, 
and you have to direct their actions ala Lemmings.
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