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Monday, 22 October 2012

Sins of a Solar Empire mod recreates Mass Effect, minus the magic starchild



While we wait for a dedicated team of modders to recreate the epic space battles of Buck Rogers in the 25th Century, we’ll have to make do with this ambitious, and very likely cease-and-desistable, Sins of a Solar Empire mod, based on the space operatics of Mass Effect. As briefly mentioned yesterday, Mass Effect: Dawn of the Reapers will feature three factions – the Council, Cerberus, and the Reapers – with “asymmetrical gameplay unique to each race.” That presumably means the robotic death-gods will be as all-powerful as they were in BioWare’s original trilogy.
Cerberus Skunkworks, the aptly named team behind it, are obviously adding a bunch of new models and weapons to the game, including – rather amazingly – the Crucible, the doomsday weapon from Mass Effect 3. Befitting its awesome power, the team reassure that it will be a “tough research” and “the very last thing on the tech tree”. If it’s not capable of wiping out every last unit on the map, they’ve missed a trick.
Though this stupidly exciting mod hasn’t matured to the point of a beta version, there are several videos, a metric ton of concept images, and frequent updates on its moddb page. We’ll let you know as soon as it’s released – or as soon as it’s been squashed under the steel-capped boots of EA’s legal team. Whatever the case, we’ll always have this moderately awesome trailer.

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