It's exactly what the big-time gamers wanted to hear. Sony says Sorcery
is all about great precision and the kind of gameplay ardent fans will
love.
It's the word avid gamers want applied to the PlayStation Move:
hardcore. Sony promised such software for their new motion-sensing
hardware, after all.
SCEA Santa Monica creative director Brian Upton told IndustryGamers that quite frankly, Sorcery proves Move's superiority to the Wii and Microsoft's Kinect.
Not only is it very precise, but the gameplay should appeal to all the hardcore gamers out there. Said Upton:
"What we're trying to do with this... it's more hardcore than most motion games are. Most motion games are intended to be very, very casual. They have an almost Simon Says quality to them. We wanted something that would appeal to a more hardcore audience and would have depth and complexity. So we wanted to make it more interesting for the hardcore but still make it easy enough that the average Move owner – who may have bought it as a casual gaming system – can still play the game."
Upton went on to say that the team wanted to show "how much gameplay you could get out of really tight motion control." In other words, the different control nuances will require you to learn and practice; therefore, skilled gamers will benefit from that knowledge, and it's not just about knowing how to flick your wrist. Upton describes Sorcery as a "skill-based motion control game," which in our ears sounds significant. He finished:
"I think this title does an excellent job of showing what makes Move a better and different system than other motion controls that are out there. It's tighter, it's cleaner, it's more precise – I don't think you could do a game like this on either Kinect or Wii. I don't think technically they'd be able to support this kind of gameplay."
SCEA Santa Monica creative director Brian Upton told IndustryGamers that quite frankly, Sorcery proves Move's superiority to the Wii and Microsoft's Kinect.
Not only is it very precise, but the gameplay should appeal to all the hardcore gamers out there. Said Upton:
"What we're trying to do with this... it's more hardcore than most motion games are. Most motion games are intended to be very, very casual. They have an almost Simon Says quality to them. We wanted something that would appeal to a more hardcore audience and would have depth and complexity. So we wanted to make it more interesting for the hardcore but still make it easy enough that the average Move owner – who may have bought it as a casual gaming system – can still play the game."
Upton went on to say that the team wanted to show "how much gameplay you could get out of really tight motion control." In other words, the different control nuances will require you to learn and practice; therefore, skilled gamers will benefit from that knowledge, and it's not just about knowing how to flick your wrist. Upton describes Sorcery as a "skill-based motion control game," which in our ears sounds significant. He finished:
"I think this title does an excellent job of showing what makes Move a better and different system than other motion controls that are out there. It's tighter, it's cleaner, it's more precise – I don't think you could do a game like this on either Kinect or Wii. I don't think technically they'd be able to support this kind of gameplay."
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