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Thursday 31 May 2012

Borderlands 2 collector’s editions announced

Borderlands 2 collector's edition
There are two types of Collector’s Edition for Borderlands 2. There’s the $99.99 Deluxe Vault Hunter’s Collector’s Edition for those who really like Borderlands, and the $149.99 Ultimate Loot Chest Limited Edition set for fans who really, really REALLY like Borderlands.
The cheaper box comes with a Marcus Kincaid bobblehead, a map of pandora, a download code for the digital comic, an art book and some stickers. The ultra-box is modelled in the style of a red Borderlands loot chest (minus the randomised megaguns), and comes with a set of lithograph postcards, some Sir Hammerlock field notes, a “steel book case” and big ID chart that lists all of the creatures you’ll encounter in Pandora. Also, most importantly, there’s a cloth map. In case you’ve never held a cloth map, it is the best sort of map a map could hope to be.

Both editions also come with access to the premiere club, which is also available to everyone who pre-rders an ordinary edition of the game. That’ll give you access to a series of DLC downloads at launch and beyond, including a Gearbox Gun pack and access to the fifth Mechromancer class when it’s eventually added sometime after Borderlands 2′s release on September 18. Have a glance at our Borderlands 2 preview for more, or check out the Borderlands 2 site.




Steam enables remote downloading for your convenience

steam-app2
Valve has taken the remote downloads feature we reported earlier this month out of Beta. The latest update allows users to remotely manage any machine synced with their account, providing it is active and connected to the internet.
Users can manage their library of games remotely via the web or mobile, downloading pre-loads, new releases, or their latest purchases, as soon as they’re available. That means your new downloads can be installed and ready to play when you get home from work; an enticing prospect for bargain-hunting PC Gamers, or ones who like managing their gaming time efficiently.
For more instruction, visit Valve’s Steam support page.

Wednesday 30 May 2012

Blizzard apologises for Diablo 3 server issues. Launch preparations “did not go far enough”

ERROR 37 RAAAAGE
Blizzard has released a statement following widespread server issues affecting Diablo III since its launch on Tuesday. Some players have seen pre-release error messages, connection issues, and even lag spikes during single player games. Now Blizzard are saying sorry.
The statement admits that “despite very aggressive projections, our preparations for the launch of the game did not go far enough.” As a result, Blizzard have moved the launch of its real-money auction house “beyond our original estimated date of May 22,” though they don’t specify exactly when.
Blizzard also thanked the game’s enthusiastic fans, and believe they have addressed most of the core issues. They will continue to monitor the servers, which we can only assume are still rammed with enthusiastic clickers.
The post follows days of problems with the game’s servers, which are believed to have caused the game’s Metacritic user review average to drop to a meagre 3.6. Read on for all the info, direct from Blizzard. For more, read Tom’s Diablo 3 review as it happens, or check out our complete launch guide.


Diablo Players:
We’d like to extend a very sincere thank you to everyone who joined the global Diablo III launch celebrations this week, as well as to everyone who was ready to jump into Sanctuary the moment the game went live.
To that end, we’d also like to say that we’ve been humbled by your enthusiasm – and we sincerely regret that your crusade to bring down the Lord of Terror was thwarted not by mobs of demons, but by mortal infrastructure. As many of you are aware, technical issues occurring within hours after the game’s launch led to players experiencing error messages and difficulty logging in. These issues cropped up again last night for the Americas and Europe servers. Despite very aggressive projections, our preparations for the launch of the game did not go far enough.
We’ve been monitoring the game 24/7 and have applied several optimizations to help our systems better weather the global rush. As of late last night, specifically 11:50 PM PDT on May 15, all systems have been online and running relatively smoothly. We’re continuing to monitor performance globally and will be taking further measures as needed to ensure a positive experience for everyone. This includes some maintenance to implement additional improvements for each region.
In order to make sure everything is continuing to run as it should, we’ve decided to move out our target launch for the real-money auction house beyond our original estimated date of May 22. We’ll post further updates on that in the near future.
Aside from the tremendous number of players simultaneously logging in to the game, one of the launch-day service issues was linked to the achievement system. Some players began to notice early on that achievements were either not being earned properly, or not being saved between multiple logins. We’re investigating this issue and will provide a specific update as soon as possible.
We greatly appreciate everyone’s support, and we want to sincerely apologize for the difficulties many of you encountered on day one. Please visit the Battle.net Support site or Support forums for the latest service-related updates or for help in troubleshooting any technical issues you may be having downloading, installing, or while playing the game.
Thank you again for your patience while we reinforce the gates of Sanctuary and further strengthen it for your onslaught.
Respectfully,
Blizzard Entertainment.

Kingdoms of Amalur devs in difficulty after missing state loan payment

Kingdoms of Amalur
38 Studios appear to be having some problems paying back hefty loans owed to the state of Rhode Island. Blue’s News highlight a report from the Boston Herald saying that the studio missed a $1.1m payment at the start of the month and are now requesting more money.
Studio founder and former baseball star Curt Schilling held a private meeting with state officials earlier today to discuss the state of the company. Afterwards, officials responded by deciding to not decide anything for a short while. With taxpayer money on the line, the studio could face hard times ahead.

The board are planning to consult industry advisers to get a better picture of 38 Studio’s current status and take action later. “We’re making a good decision by not making a decision,” said board chairman/governor Lincoln Chafree.
38 Studios released their first game, Kingdoms of Amalur: Reckoning earlier this year. It didn’t do badly, but it’s taken a long, long time to make. The studio’s aspirations to build an MMO could explain the problematic financial situation they seem to find themselves in. They’re famously expensive to make and maintain.
38 Studios execs haven’t commented on the failed loan payment but a beleaguered Curt Schilling said this to reporters after the hearing. “My priority right now is to get back to my company. My priority right now is to get back to my teammates.” Hopefully it’s just a blip and the studio can turn their fortunes around.

Tuesday 29 May 2012

Poll: Do you use more than one monitor?

alienware_2
Last night, as is my wont, I was flicking through RSS headlines and spotted a post on Microsoft’s Building Windows 8 blog which looked quite interesting. This morning, the post is gone – presumably for further editing somewhere along the way.
Since the post has been taken down I won’t go into too much details about the way Microsoft says it’s improved multiscreen use in Windows 8 – obviously something in there wasn’t right and I’ve no way of knowing what that is. There was, however, some useful stats about dual and triple screen use which led me to wonder: how many pcgamer.com readers use more than one monitor?

According to the disappeared post, 14.68% of desktop users have more than one screen connected to the their PCs, as do 4.36% of laptop owners. Logically, you’d think that would be the other way around – it seems far more sensible to use a second screen with a notebook when it’s stationary. But the post writer is probably correct when he assumes that the majority of second screens are used by office workers and people who’ve recently upgraded.
Compare that with the Steam Hardware Survey and there’s about 0.22% of users who might be using EyeFinity to fool their games into seeing several monitors as one, plus an undisclosed number of people explicitly running several screens at once. (I’ve asked Valve to confirm how the numbers split between single and multiple monitors – but last time I raised the same question they didn’t have the figures.)
Here’s a bit of guesswork – since the lowest percentage in the ‘Multiple monitors’ category is 0.02% and applies to some really bizarre resolutions like 2592×900, I’m going to assume that there’s between one and 10 people with a 1152×720 TV linked up to a 1440×900 monitor for running Steam games on. That gives us a total number of multiscreen users in the survey of between 5,000 and 50,000 people. It’s been estimated in the past that Hardware Survey results are based on 12% of the total Steam population. At it’s peak this week, that was 4.6million. At its lowest, 2.1million.
Even using the most generous figures I can think of (that 50,000 people use dual screens and the survey size is just 250,000 people) that gives less than 0.2% of total users who explicitly have two screens. Add that to the 0.22% presumed before, and I can’t see any way that more than a half of one percent of users in total have two or more monitors set up for gaming – and it seems more likely the ratio is much lower.
I’m happy to be proved wrong (and a head cold is messing up my maths brain) – but unless there are thousands of people with that 2592×900 monitor set-up I’m not sure how we could get close to one in ten for multiscreen use.
The significance of that is nothing to do with Microsoft and Windows 8, though. Right now, I’m in the middle of a big group test of graphics cards and trying to figure out whether or not it’s worth recommending the fastest ones because they can put out more than 1920×1080 pixels at speed. Looking at these figures, I don’t think I honestly can. So obviously the next step is to ask you.
Since I love polls and forms and stats and stuff, here’s a quick survey for you to fill in. It’s entirely voluntary and captures no personal data on our behalf, although it is hosted by Google Drive. I’ll be analysing the results before finishing off the group test.

Unreal Engine 4 screenshots feature fire demon and snowy landscapes

Unreal Engine 4
Epic have been showing off the next iteration of the Unreal Engine to developers for a short while. Wired got a look recently, and have posted their impressions alongside a few new shots showing a fiery demon, some busy wireframe scenes and a lovely vista.
Epic haven’t released the demo video yet, but Wired describe plenty of new tech, including an advanced particle rendering systems and a lighting program that models the way light bounces around rooms entirely in real time, bypassing the typical level design techniques that “bake” light and shadow into the textures of a scene. The days of designers hand-placing individual light shafts in a scene may well be over.

Epic demonstrated the subtlety of the new lighting system by bowling a ball of light down a dark hallway, which surely looked more impressive than that time they Epic rolled a cube of meat around Gears of War 2 to demonstrate soft body physics. Unreal Engine 4 will also include a new version of the user friendly Kismet programming system, improved liquid simulation and better scene destruction tech.
Hopefully Epic will show the video soon, their last big tech demo, codenamed Samaritan, was pretty spectacular.








Monday 28 May 2012

Tera’s election system going live: Vote for Xxpwnznubsxx!

TeraPolitical2x
One of the many intriguing features of action MMO Tera is the ability for players to be elected “Vanarch” of any of the game’s zones, and it’s kicking off right now. These elected player officials will preside over their domains for three-week terms, able to make decisions such as enabling or disabling open PvP and how much of the gold you earn is taxed to support the state.
To run for Vanarch of a province (a small group of connected zones), a player must be Level 50, leader of a Level 3 guild with at least 20 members, and pay 3000 gold and 100 Catharnach awards (a currency for buying guild perks.) Registration will be open for one week (May 18-25 for the first cycle.) The following week, each player will have one vote to cast per province for the registered candidate of their choice. The three-week Vanarch term overlaps with the registration and election cycle, so aspiring career politicians will have one week off before having to prep for the next election.
If you’re lucky enough to be elected, some of your powers will include:
  • The ability to tax all NPC vendor transactions, such as those shiny, shiny crystals, (minimum 1%) and spend the earned gold for the good of your realm… or just pocket it in true politician style.
  • Disable open PvP on a zone-by-zone basis on PvP servers. (Players will still be able to flag for voluntary PvP.)
  • Earn “Policy Points” when people praise your guild, which can be spent to open up specialty vendors and services normally restricted to capital cities (class trainers, auction house access, etc.)
  • Broadcast propoganda across your entire realm via a special chat channel.


All of this could be yours! For three weeks, anyway.
The campaigning has already begun, with hub cities like Velika filled with cries of “Vote for (Insert Anime-inspired character name here)!” Ocean, a player on the Valley of the Titans PvP server, has been advertising his campaign on the official forums. He is running on a platform to turn off PvP in some of the game’s lower-level areas. “I, like many other guild leaders of TERA have friends and members who are a low level,” his manifesto states. “I believe it is unfair to the community in general to have level 60s roaming low level areas slaying new players, and thus I vow to protect the lowbies from such incidents.”
Some are not so happy with this idea, presenting an intriguing alternative. Forum poster Philosonaught suggests that, instead of turning off PvP, Vanarchs should raise the tax rate and use the extra coin to hire player PvP militias. Said civil servants would patrol their liege’s zones and attack anyone who tries to prey on low-level characters. This idea evokes many intriguing possibilities on how the political system could evolve beyond the game mechanics built for it.
What would you do if you were given reign over a nation in an MMO?

PC Gamer US Podcast #316 — Diablo 3, Day Z




Diablo 3 happened this week. We gathered to talk about the server frustrations, our characters (Josh’s Witch Doctor build is best described as “throwing animals at people”), our favorite abilities, and what we aren’t liking. We also brainstorm what new character class we’d like to see in a Diablo 3 expansion.
After that, Evan gushes about Day Z, the open-world zombie survival mod for Arma 2.
PC Gamer US Podcast 316: Diablo 3, Day Z
Hey. Hey you. Check out all of our Diablo 3 coverage over here.
Have a question, comment, complaint or observation? Leave a voicemail: 1-877-404-1337 ext 724 or email the mp3 to pcgamerpodcast@gmail.com.
Subscribe to the podcast RSS feed.
Follow us on Twitter:
@elahti (Evan Lahti)
@jaugustine (Josh Augustine)
@tyler_wilde (Tyler Wilde)
Asatj (T.J. Hafer)

Sunday 27 May 2012

How to preserve your Guild Wars character name in Guild Wars 2

Guild Wars 2 character
Reserving your Guild Wars character name for use in Guild Wars 2 is easy: just log in to Guild Wars. Any “active” Guild Wars player — meaning you’ve logged in since Jan 1, 2012 — will have his or her name added to a list which will be active during GW2′s Headstart Access period and launch day. During those periods, new players will not be able to claim your name.

The reserved list will be opened to the public sometime after launch day, so if you don’t claim your name early, it’ll be up for grabs. Also note that the list of reserved names will be generated before the Guild Wars 2 launch, so if you haven’t logged in this year, make sure you do it soon to ensure that your name isn’t left off. You wouldn’t want to be stuck with “Wizardex,” would you?
The full explanation of how name transfers will work is available in a post on the ArenaNet blog.

Valve “have management” says Portal 1 lead designer

Quantum Conundrum
Speaking to Eurogamer, Portal 1 lead designer Kim Swift has explained that there are a couple of bumps in Valve’s otherwise-flat management structure.
“They have management, there’s the board of directors of the company, there’s Gabe Newell” she explains. “Those guys at the top of the company definitely have opinions on how things should be run.”
It’s a slightly different picture to the one described in the Valve Employee Handbook, which a few weeks ago gave us a rare glimpse into the workings of the famously private developer – but it’s doubtful that Swift’s claims will surprise many people.
Her statements moderate Valve’s own depiction of itself in a way that makes a lot of sense. “There are definitely people behind the scenes making decisions for the company” she says. “To me, that’s normal.”
What she says doesn’t necessarily contradict Gabe Newell’s recent interview with Bloomberg Businessweek, where he explained that Valve describe their employees as individual and group contributors rather than managers and employees. A flat system still provides room for people to exert influence, and it’s no surprise that this is apparently the case at Valve.
Swift is currently working on dimension-shifting first-person puzzler Quantum Conundrum at Airtight Games, and she stresses that she parted from Valve on good terms. “I still have a great relationship with those guys.”
Check out Tom’s Quantum Conundrum preview for more on Kim Swift’s next game.

Saturday 26 May 2012

Carrier Command: Gaea Mission release date announced

Carrier Command Gaea Mission
Bohemia Interactive have announced that Carrier Command: Gaea Mission will be out on the 27th of September. It’s an action/strategy hybrid that blends real-time unit control and top-down tactical decision making. As in the 1988 original, your base is a massive futuristic aircraft carrier that deploys fighters and tanks and you can assume direct control your units at any time.
“I and my brother Ondrej were addicted to playing Carrier Command on our Atari ST” says Bohemia CEO Marek Å panÄ›l. “In fact, it was what inspired us to develop games ourselves.”
“It feels very, very cool” said Tom Francis of the game in his preview last year

Steam sale targets Ubisoft this weekend

Ubisoft Steam Sale
Ubisoft are having a sale on Steam this weekend, with 33% off the vast majority of games in their catalogue. There are also daily deals – until 6pm GMT tonight you can get the Ghost Recon Complete Pack, including every game up to GRAW 2, for £6.24/$7.49.
See below for other highlights and links to our reviews.

Check out the Ubisoft publisher page for the full list. Anything catch your eye?

Friday 25 May 2012

Diablo 3 secret level uncovered

Diablo 3 Whimsyshire Entrance
Update: We’ve moved the screenshot of the level below the fold. Click through to see it!
Players have discovered the rumoured Diablo 3 secret level only a few days after the game’s release. It’s called Whimsyshire, and it’s a playful poke in the ribs for anyone who accused the game of being too colourful back when its art style was originally unveiled. Whimsyshire is a neon-green children’s cartoon complete with rainbows and playful little happy clouds. Hooray!
The portal to Whimsyshire is a glowing rainbow crevasse that can be unlocked during Act 1 of the game, provided that you’ve collected the right ingredients from elsewhere. Enemies range from ponies to Cuddle Bears, but don’t be fooled: it’s equivalent to an Act 4 dungeon and it’ll turn your fresh character into a brightly-coloured smear without a second thought.

You can find a guide to opening Whimsyshire over at Diablowiki.net. Be warned, though: the steps cover all four acts, and contain spoilers. Whimsyshire isn’t going anywhere: come back when you’ve finished your first run through the campaign.

Call of Duty creators’ claim against Activision grows to $1bn

Call of Duty 4
Earlier this week, as reported by Bloomberg, EA settled with Activision over accusations that EA attempted to poach Call of Duty creators, West and Zampella before Activision fired the pair for breach of contract and insubordination in 2010. The West/Zampella vs. Activision case is still alive and kicking, however. Now Develop note that their damages claim for unfair dismissal has grown to ONE BILLION dollars.

West and Zampella initially sued their former employers for $36 million in 2010 for unfair dismissal and unpaid royalties. It was revealed earlier this week that Activision have paid royalties of $42 million to the Infinity Ward employee group, but on Wednesday Giant Bomb dropped a payload in the form of a leaked court document which seemed to suggest that Activision were looking to get rid of the Call of Duty creators way back in 2009.
The document even implied that senior figures in Activision asked members of staff to monitor Infinity Ward’s email exchanges as part of an ominously named “project Icebreaker” plan, a scheme outwardly set up to improve the fractious relationship between the publisher and Infinity Ward.
The West/Zampella vs. Activision trial is set to start on May 29. It’s going to be a massive case. Their dismissal in 2010 prompted a big exodus of developers and programmers from Infinity Ward. Since then, West and Zampella have set up another studio called Respawn Entertainment. In between lawyer meetings and court appearances they’re busy building a team and making a new game.

Thursday 24 May 2012

Watch our Day Z livestream today, 3 PM PST

day z video
After rambling on about the mod in our podcast this week and in our Day Z interview, we’ve gotten a lot of requests for a live demo of the game.
Hop onto twitch.tv/pcgamer to watch me try and survive in the brutal-but-beautiful landscape of Chernarus. I plan to stream for about three hours, beginning at 3 PM Pacific, 5 PM Central, 6 PM Eastern, and 11 PM GMT.
If this were a fight, the introduction might sound something like this:
“In the left corner, armed with the weakest pistol in the game and a small pile of beans, weighing in at 400 hours-played of Arma 2: Evan!” [boo]
“And opposite him, in the tattered trunks: 500 zombies, and dozens of dangerous bandits!” [cheer]

Age of Empires Online interview: Becoming “really” free to play instead of “free to try”

celt_wallpaper_1600x1200
We sat down with some of the guys at Gas Powered Games to discuss some big changes coming to in Age of Empires Online’s summer update. In the first part of the interview, they discussed moving from a “Free to Play with paid DLC” model, to a more “true Free to Play” model where anything you could unlock faster with real money will be earnable by playing the game.
PC Gamer: In the summer update, you’re allowing players to earn previously paid-only content, like civs, with Empire points. What motivated this change?
Steve Bauman, Design Lead: To be clear, Gas Powered Games isn’t in charge of the business side of the game, though as a partner of Microsoft, we are involved in the decision making process. They visit our offices a lot to talk about these kinds of things, and to drink our Mexi-Cokes. They will deny this, but they know it’s true.
As designers, we prefer to spend as little time thinking about business and monetization and all of those other exciting buzzwords to focus on new features and civs.
Eric Williamson, Systems Design Lead: But once the decision was made, we wanted to make sure we rewarded our most active players, because keeping them around is best for the game. A large player base is positive for the game in a number of ways: it results in more people to trade with, play PvP against, and strategize with. We’d rather have someone play and not spend any money than not play at all, and the old system didn’t really support that.
Brian Fricks, Design Lead: For me, the new model is just easier to understand. Earn or buy Empire Points. Spend Empire Points on what you want. Simple is good.
Soon you'll be able to earn cool stuff like the Premium Celt civilization without blowing all that cash you were going to spend on your real-life authentic druid garb.
PCG: Was the old system too restrictive?
EW: Yea, in the sense that the game really wasn’t free to play; it was more of a free to try. We probably turned off a lot of players who would’ve kept playing had they been given the option to earn a Premium Civilization. At some point you realize, “I’m going to have to pay if I want to get the maximum benefit of my civilization.” Now, the choice is up to you: play and earn it over time or pay and upgrade immediately. Our hope is that some of those people who left will come back and give the game a second try.
SB: I’m not sure it was overly restrictive. It was just… different, and as Eric said, it didn’t meet the expectation established by most other free-to-play games. Players expect to be able to earn for-pay items through play over time, with real-money being an option for those who want to speed up the process. Age Online was previously a DLC model with a free base game. The fact we had to explain it to players and the press was an immediate red flag.
PCG: What’s the development target for how many hours/missions a player should have to spend earning EP in game in order to buy a civilization?
EW: Right now it’s possible to earn a premium civilization in as short as two to three weeks of daily play, although this can vary depending on how many quests you do.
PCG: Will every mission in the game (including PvP, Skirmishes, Defense of Crete, repeatables) give EP, or only a few?
EW: Only a few. You’ll earn EP from playing specific campaign quests on your way from level 1-40. If you’re level 40, you can play PvP, Skirmish and Defense of Crete as a part of the Alliance Wars end-game. You won’t directly get EP from completing those quests, but you’ll receive EP rewards for participating in the Alliance Contests.
BF: And because you earn EP for leveling up, every quest does help you earn when you are starting a new civ or playing for the first time. Over time, this adds up

Wednesday 23 May 2012

Origin waives 90 days of distribution fees for crowdfunded games

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EA wants to be your pal, indie developers — it’s even buying the first round of drinks. The publisher announced today that it will distribute games funded by Kickstarter and Indiegogo on Origin for 90 days without fees. When they’re done, crowdfunded projects such as Wasteland 2 will have the opportunity to reach Origin’s 12 million customers (a.k.a. people who own Battlefield 3, Mass Effect 3, or The Old Republic) and keep EA’s share during the launch.

The offer is open to any “fully-funded, complete and ready-to-publish games designed for digital download to PC platforms.” Brian Fargo, CEO of inXile, and Jane Jensen of Pinkerton Road Studio voiced support for EA’s offer in the press release.
“Crowd-funded projects are like the ‘people’s choice awards’ — a way for gaming fans to express what they want to buy and play,” said Jensen. “It’s great to see a big publisher like EA acknowledging that and opening up distribution opportunities for these games.”

Weekend Game Deals – ARMAzing stories!

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Our favorite deal this week is ARMA2: Combined Operations for $14.99 at Amazon. A sale on a two year old release wouldn’t normally be exciting, but the amazing Day Z zombie mod has us so fascinated that it’s biting into our Diablo III time. Also on Amazon, get Borderlands for $7.49 and Metro 2033 for $4.99.
Meanwhile, GameFly has Torchlight for $3.75, Steam has 33% off Ubisoft games, and GOG is selling EA classics such as Sid Meier’s Alpha Centauri for $2.99. See all of this week’s game deals inside!

STEAM

Ubisoft dominates Steam’s big weekend sale with 33% off all the Clancy and Creed you could want.

AMAZON

Amazon’s picked up on the popularity of Day Z and has stripped 50% off ARMA 2: Combined Operations, which is all you need to play it. It’s also got good deals on Metro 2033 and Borderlands, and, as always, Tropico 4 is on sale. Maybe they should just change the list price?

GAMEFLY

If Diablo III isn’t your cup of tea, Torchlight is only $3.75 on Gamefly. If you don’t like tea at all, head elsewhere. You can probably find some coffee on Amazon or Steam. METAPHORS!

GAMESTOP

We’re calling this section “GameStop” instead of “Impulse” now, because “Impulse” isn’t used on the site. Though it’s only 20% off, it’s the only place we’re still seeing a Skyrim sale at the moment.

GREEN MAN GAMING

GMG has now dropped 50% off Super Meat Boy, and this week it introduces a whopping 80% off Deus Ex: Human Revolution.

GOOD OLD GAMES

This week’s themed GOG sale is a good one: 50% off classic EA worlds including Sid Meier’s Alpha Centauri, Dungeon Keeper, and Populous!

GAMERSGATE


Know of any more game deals this weekend? Drop them in the comments!

Tuesday 22 May 2012

Saturday Crapshoot: Star Trek: Deep Space Nine

ds9_header
Every week, Richard Cobbett rolls the dice to bring you an obscure slice of gaming history, from lost gems to weapons grade atrocities. In the third part of Star Trek Month, it’s time for a trip to the Federation’s darkest corner – the hub of politics and intrigue that is Deep Space Nine.

Deep Space Nine is almost the anti-Star Trek. Where the others were fervently optimistic, it was realistic. Its Captain lied and cheated and did back-room deals to get the job done. Its crew included a former terrorist, a genetic outlaw, a thief, and a lost member of the baddies with a tendency to forget his loyalties. It showed that the Federation had dirty-tricks divisions, that even Paradise isn’t perfect, and that there is no more horrible sight in the universe than a greedy Ferengi in drag.

Most importantly, it remains the only Star Trek series so far to really dig into the implications of the seemingly utopian Federation. What happens to those of us who aren’t perfect? What happens in the face of a threat that can’t be conveniently dealt with in an hour – or 42 minutes, including adverts? Sure, Babylon 5 covered much of the same ground, but much of the fascination of Deep Space Nine was seeing how Star Trek specifically fared in the ‘real world’ when the chips finally went down.
(It’s also the only series in history whose creators specifically released counterfeit merchandise, just to give collectors everywhere the pleasure of holding it up with a hiss of “It’s a FAAAAAAKE!” Or so I encourage you to believe, tell your friends, and add to respectable wikis everywhere.)
But what of the games? Surely they’re just as brilliant as the show? Yeah. About that…
'Station Log: Today I met the most boring person ever.' 'Hey, I'm RIGHT HERE!' 'I am aware of this.'
The problem with a series like Deep Space Nine is that, much like Babylon 5, it was one of the first mainstream shows to really do plot arcs and story development instead of being largely individual episodes written for syndication purposes. That makes it tough to slip a story that actually means anything into the mix – but worse, means that developers have no idea what the state of play is actually going to be like when the game comes out and thus what the players will be expecting.
Though it wasn’t ever likely to be this…
As a counter, in The Next Generation, you could be fairly sure what the status quo would be. There may be a few changes here and there, like Troi becoming a command officer or Worf’s backstory being revealed, but those are minor details. Picard would be giving speeches, Riker would smile smugly and Troi would still crash the bloody ship. The Next Generation was conveniently reliable like that.
Deep Space Nine on the other hand was anybody’s guess. The premise, of a small mining station that becomes a hub of importance with the discovery of a wormhole to the other side of the galaxy on its doorstep, soon went from ‘alien of the week’ stories to all out war. Every season was different, from the weak opener with episodes like Move Along Home and If Wishes Were Horses to the political upheavals of the second. As a specific example, it wasn’t until the third series that it was revealed that there was a hostile empire called the Dominion on the other side of the wormhole, and that idea itself wasn’t invented until almost a couple of years into the show. Even so, any attempt to use the wormhole to tell stories that didn’t factor this in was going to seem silly. And Deep Space Nine was anything but silly.
(Probably the worst ever case of this was for Farscape: The Game, which was atrocious anyway, but really suffered particularly from being set at the end of the first series and so focusing on stuff that hadn’t meant a damn thing to the show for literally years. Its plot can be summed up as ‘a mysterious forest appears on a planet and for some reason you care’. Only it was even duller than this sounds…)
Couple this with the fact that Deep Space Nine was an acquired taste that split Trek fandom with its attitude, and it’s not too surprising that there weren’t many games. In fact, there were exactly three on PC, all with a certain “What the hell do we do?” feel of desperation dripping from them. There was another in development, simply called “The Hunt”, but it got cancelled and only exists now in this preview. It doesn’t look very good, though, especially the bit where Science Officer Dax has an arse on her chin.
Ah, Ops. A little bigger than on the show. And with far more people called suCKmyCOLLECTIVE_89
There is one way to take a trip round Deep Space Nine though, in a form you may have missed – Star Trek Online. It’s free to play, and while I don’t particularly like the game itself, it is worth finishing the tutorial, closing the quest screen entirely, and heading into the Bajor system to check this bit out. You don’t need to level up or do any pre-requisites to board. Just fly there and dock.
Arriving, you’re first warned that some work has been done to the place – this is developer Cryptic’s way of saying “don’t expect perfection, fanboys!” – and the cast of the show aren’t around, but visually it’s pretty good. You can go shopping on the Promenade, and visit the upper level to check out the wormhole. You can head up to Ops, where you’ll probably see a random bunch of people jumping on the consoles like gibbering monkeys, and visit Sisko’s office to check out his baseball. Like the rest of the game, it’s all a little oversized, but the sentiment is there. You can also beam down to Bajor proper if you want, where a cute custom ground region awaits your crew, and one of the missions involves walking around on DS9′s hull. There’s even a whole episode of the in-game story devoted to a dropped thread from the show – a fleet of invading Jem’hadar ships eaten by the wormhole.
Not to be crass, but I'm not sure that's enough... ah... polygons for Leeta.
Probably the best handled individual bit though is Quark’s Bar. It looks decent by STO standards, and has a (almost) unique mini-game to play – Dabo, which is Bajoran for “Roulette With Boobs”. This specific game is run by a hologram of Deep Space Nine’s occasionally appearing Ms. Fanservice, Leeta, who mostly existed to demonstrate that deeply spiritual peoples can indeed invent breast implants, to provide any PG rated nudity that the rest of the cast wasn’t up for, and remind the world that hotties will occasionally turn down handsome, charming doctors in favour of dribbling orange trolls called Rom.
(To give her credit though, it worked out – not least because Rom eventually developed into a heroic figure who became the leader of his people. So, yeah. Way to go, Leeta, I guess…)
Ah, the Promenade. Two levels of shopping, but mostly geeking out.
What you won’t find in Star Trek: Online’s version of Quark’s Bar though are the Holosuites – which are much the same as The Next Generation’s holodecks, only with the understanding that no matter how enlightened they are, no people with a machine capable of creating any fantasy in the universe are going to just fight the Battle of the Alamo and pretend to be Victorian governesses and the like. The main cast never really indulged, but it was understood that not all of Quark’s customers were so restrained – one episode’s B story was entirely about an alien trying to get him to make a virtual love-doll of Kira, the station’s first officer, and a woman doomed to always be described using the dreadful word ‘feisty’.
Sadly, building a room capable of creating anything in the universe proved beyond Star Trek Online’s designers – the wusses – so forget about having a hot stardate, milking the franchise, cleaning out Jeffrey’s tubes, whacking off with Weyoun, penetrating the galactic barrier, implanting a Trill, turning O’Brien smiley, touching Q’s finger, worshipping the Celestial Temple, spooning like Cardassian voles, making first, second and third contact, using the Vulcan kegel pinch, riding a runabout, venturing into the pink wormhole, fondling your Tribbles, bumping Pakleds, making Odo splash on the floor, adopting the Emissary position, distributing some ketrasex-white, waltzing with Bashir, relocating some Space Seed, warping to fourth base, giving Bones double-duty, doing the Efram Cochran, promoting the bald Captain, digging into fresh gagh, being fingered by the hands of the Prophets, giving it the old Badda-Bing Badda-Bang, communing with a couple of Bajoran orbs, getting some glop-on-your-stick, engorging holosuite safeties, going to subspace with the Dominion, lapping the habitation ring, jerking the Kirk, docking at Deep Space Sixty-Nine, buggering a Borg, or setting phasers to spunk.
At least for now. Maybe in a future expansion pack…
Welcome to Derp Space Nine.
There are three official Deep Space Nine games. The third of them is the easiest described – it’s a really buggy, not very good strategy game called Dominion Wars with little of note to really say about it save that it exists and is deservedly forgotten. To fill some time, I shall hum a little. Dum de dee de dum.
The first proper attempt, Harbinger, was an adventure game designed to test the limits of human boredom. You play Envoy Nobody of the Planet Nobody Cares About, on the way back from Operation: Whatever. The trip is rudely interrupted by an attack by drones that even the Daleks would make pepper pot jokes about, and you end up crashing on an almost deserted Deep Space Nine.
Hello? Anyone there? Should I come back later? Like... in 2012?
What follows is one of the most sterile, tedious adventures ever, with a cast that look like they were digitised based on action figures rather than the actual actors, and the kind of voice-work that doesn’t quite feature Captain Sisko going “Station Log: This morning I woke up and decided to spend the day not giving a shit”, but really gets close at times. It does at least feature Avery Brooks as Sisko, along with the actors for Dax, Kira, Odo and Quark, but even their presence only helps so much in a plot with so much padding and so much excruciatingly tiresome technobabble delivered by a main character who sounds like he’d be more comfortable filing tax returns than saving Deep Space Nine.
To make matters even worse, the dialogue is endless, the drama non-existent, the animation hyper-limited, and instead of music, Harbinger opts for a constant ‘woomph woomph’ ambient thing that acts like white noise. They should use this game as a sleeping aid. For the dead.
I have a Borg teddy bear bought from the Star Trek Experience, and even I'm calling bullshit on that.
The closest Harbinger gets to being fun is in a B-Movie kind of way. One of the hardest puzzles in the entire game is walking round Operations, which uses a Myst style first-person control scheme with controls designed by Satan. Without a word of a lie, you can be trapped next to an open door because you can’t find the bit of the screen that turns you towards it, and actually navigating is toe-curlingly insane. The only reason to endure it is to realise that yes, you really do end up fighting a race called the “Tarragan” – the most dangerous herbs in the galaxy! (Sadly, they don’t have thyme travel.) It’s like every Christmas came at once and all you got was a mountain of coal!
Here’s your friendly neighbourhood Let’s Play. How long can you stick it out?
Yeah. I can’t outright say that nobody involved with this game cared even a little about it, but that’s very much the vibe you get from it. It completely wastes the show’s canon wherever possible, and the only reason to play it at the time was that it was at least a way of wandering around the station. Now, it’s so boring that if you used it as a frisbee, your dog would fall asleep instead of catching it.
Ah. Captain, it appears our universe is incompatible with modern graphics cards.
By contrast, the second game – The Fallen – hasn’t aged well, but was an extremely solid release. It was weighed down by having one of the worst names and box designs in spin-off history – just check out this awful thing – but was an acceptable Unreal powered shooter for 2000.
Story-wise, it takes place in the sixth season of the show (of seven) and features most of the cast. Avery Brooks didn’t show up, and was replaced by a Sisko apparently ordered to actively not do an Avery Brooks impression, while Colm Meaney (who played the station engineer O’Brien) was punished for his non-appearance by forever knowing he inflicted one of the worst Oirish accents ever on an unsuspecting world. Every line his replacement speaks ends on a silent ‘Faith and begorrah!’
Ah, so that's what happened to Leeta's polygons...
The main plot is fairly complex if you don’t know Deep Space Nine’s backstory up to this point, but I’ll try to sum it up quickly. Before Deep Space Nine was Deep Space Nine, it was a Cardassian mining station called Terok Nor, where the oppressed Bajoran people were forced to process ore to buy both food, and the essential little brushes required to get gunk out of their pesky nose-wrinkles. When the Cardassians finally withdrew, the Federation took over the station with a mind to helping the Bajorans recover from the brutal Occupation and sign-up – only to have a giant wormhole open up right next to the planet that instantly turned it into one of the galaxy’s most important tactical locations.
The wormhole turned out to be home to a race of mostly nice god-aliens called the Prophets – a bunch of swirly confusion balls who pretended not to know about linear time, but were pretty clearly just dicking with everyone. However, over time it turned out that there was another set of not-so-nice god aliens who had been banished from the wormhole for constantly dismissing everything. For this, they became known as the “Pah!” Wraiths, and condemned to labour forever on Bajoran high-streets as baristas in a chain of coffee shops called “Costa Mojan”. Or something like that. It’s been a while since I saw the show.
Tell Ensign Jones that next time he screws up, reporting it by singing 'Ops, I did it again' will result in his death.
Anyway, The Fallen is about them and their worshippers’ attempts to set them loose, and it’s your job to stop them. Mostly, this is done through standard third-person shooter methods – but not without a few quirks. For starters, you can choose to play as three different characters, Captain Sisko, first officer Kira, and token Klingon Worf – and each gets their own path through the game and style of playing. Sisko spends most of his time indulging in a mix of puzzle solving and shooting, Worf shoots everything and smashes them over the head for good measure, and Kira bounces comfortably between exploration and using the power of the Death Note to execute criminals. Something for everyone then!
As with STO, arguably the best bit is ambling around Deep Space Nine itself between missions – with a few of the actual characters like Quark and Garak and Morn in residence rather than a bunch of new people you don’t care about. There’s not a lot to do, but you can check out Quark’s, visit the Bajoran Shrine, and get around a hell of a lot more easily than in Harbinger. There’s even a few people there. Not many, but some! And some is always better than none, except in MMOs where people suck.
Here’s Not-Sisko in action for the actual game part though. Enjoy the awful acting, the inevitable third-person crab-walking, and those ‘beautiful’ early 3D environments from the era before people learned to program lightswitches and complicated geometry in the Unreal engine.
It’s tough to say that Deep Space Nine ‘deserved’ better. Even during its run, it was the show that nobody really expected to get an awesome game out of, and the attempts faded from memory incredibly quickly. Still, at least it got a couple. More than you can say for Babylon 5.
Next week, Star Trek Month concludes with… ugh… Voyager. Can the most insipid of shows without the word ‘Enterprise’ in the title lead to some of its most memorable games? Maybe. And while the high points are pretty well known already, it may not even need an elite force to make it so.
Oh yes. There is… another.

Monday 21 May 2012

Rainbow Moon: Watch the New Trailer Now

Last November, I had the opportunity to introduce you to Rainbow Moon, our upcoming strategy RPG for PS3. Since then, we have received amazing feedback from all of you. In the lead up to the release, it gives me great pleasure to tell you more about the game’s battle system. You also have the chance to be one of the first to watch the Rainbow Moon trailer, available first via the PlayStation.Blog.



Although much of Rainbow Moon’s appeal is in its exploration and character development, the battles are what matter most. Akin to our Soldner-X game series, we have taken an innovative approach by combining classical elements with new ideas. An example is the triggering of battle encounters. Random encounters? Yes or no? Well, how about both?! In Rainbow Moon you will find foes roaming the surface of the planet and have a chance to battle in additional random encounters. The latter, however, are 100% optional and can be disregarded if you so decide.
All battles take place on grid-sized maps and are completely turn based. That’s right, just like the good old days: No stress, no chaos. Take your time to observe the situation and make the right move. Up to three party members can encounter a variety of evil beings. There are a number of commands at your disposal. The most important are Move, Attack, (using short or long range standard attacks), Skill (we’ll talk more about this in a moment), Defend, Use an Item, and Escape (all battles can be abandoned during your turn).
PSN Exclusive: Rainbow Moon
Using the right skills at the right time will decide your victory, and there are over 120 special skills of different types you can use throughout your journey. These range from powerful attacks, to support such as healing and other unique skills such as casting light or analyzing enemies. Some skills can be learned by only one of your characters, while others are suitable for multiple characters.
So, how about enemy behaviors? In Rainbow Moon you will encounter around 100 different enemies from 17 classes, each with its own characteristics. Besides attacking you with standard and special attacks, enemies can do a lot more, including casting support skills, focusing their attacks on certain characters, splitting, merging, self-destructing, fleeing, and a few more we will leave for you to discover for yourself.
PSN Exclusive: Rainbow Moon
I will not go into all the details, but I can promise you there’s a lot more than meets the eye. You will find different deployment grids, a wide variety of status conditions (poison and enchantments), weapon affinities, a BIAS system, passive skills, skill levels, speed bonus system, and so on.
As you can see, a great amount of effort and attention to detail has gone into the development of the game. You’ll be happy to hear that Rainbow Moon will be one of the few games on PSN with Platinum Trophy support. In total, you’ll find more than 50 trophies are up for grabs.
There’s a lot more I’d love to share with you. If you want to know more about Rainbow Moon, please make sure to visit the official website and follow us on Facebook at Rainbow Moon will be published on the PlayStation Store by our long-term partner eastasiasoft in just a few weeks.
PS: Please share your thoughts and feel free to ask questions using the comments box below. I’ll be more than happy to get back to you.

God of War: Ascension announced for PS3

It didn’t take much guesswork to tell that the game Sony had been teasing on its Facebook page was a God of War title, and sure enough, Sony today announced that a new game – God of War: Ascension – was in development at Sony Santa Monica.

Unfortunately, those hoping for a Vita title or a simultaneous PS3-Vita release will be disappointed as Sony has announced Ascension exclusively for the PS3.
The game’s announcement was made via a tease trailer that doesn’t show much other than hinting that Ascension would take place before all the previous games. According to Sony, Ascension is the “most ambitious adventure in the series so far”, adding that it will allow players to “discover the origins of Kratos as he takes his first steps on a now legendary quest for freedom and vengeance.”
Each of the home console God of War games has been developed at Santa Monica under the leadership of a different game director, starting with David Jaffe on the first game, to Cory Barlog on God of War II and Stig Asmussen on God of War III. The trend continues in God of War: Ascension, with Todd Papy assuming the role of creative director.
While the teaser didn’t show much, more will be revealed at a special live event on April 30, which will be covered live on the US Playstation Blog as well as the game’s official Facebook page.
In the mean time, here’s the tease trailer.

Sunday 20 May 2012

Diablo 3 launch guide – The PC Gamer Action News Team assembles

diablo3_landing_header_v3
Diablo III is finally here — will it reclaim the throne Diablo II built 12 years ago? We don’t know yet, because we aren’t for-reals wizards, but we do know that a great many of you will be playing it, so we’re covering the Diablo III launch with unprecedented gusto and a landmark amount of verve. Check this page, and the site’s front page all this week for the best and most comprehensive Diablo III coverage on the web. We don’t call ourselves the “Diablo III Action News Team” for nothing. We call ourselves that because we wanted to take the photo above.

PC Gamer’s Diablo III review



Diablo 3 review as it happens
Updates on Tom Francis’ review process as he completes major sections of the game.

The latest Diablo III news



Diablo 3 lore and backstory: an interview with The Order author Nate Kenyon
Mundane activities do not have zombies to click on for loot, but you can still get through them thanks to the terrific, dark Diablo 3 prequel novel The Order by Nate Kenyon. Why is Diablo 3 so satisfying to play? We ask Blizzard for their secrets
It seems that Blizzard’s priority is in focusing on “the awesome.”
Diablo 3 errors plague launch, are you struggling to connect?
Diablo 3 players have been battling error 37, error 75 and even the odd rare Error 3005 for the past day. It’s been a shaky launch.
Default is for suckers: How to unlock full skill tree customization in Diablo 3
Diablo 3 has a secret. It won’t tell you, but you don’t actually have to select one skill from each of the categories…

Choose your class wisely



Diablo 3 build guide
Here are a few of our favorite Diablo III builds to help guide you toward the perfect class, skills, and equipment to suit your playstyle. What Diablo 3 classes are game developers playing as?
We asked Notch, Runic Games, Blizzard themselves, and others: what’re you rollin’?
Meet the classes of Diablo 3
If you’re still undecided on which of Diablo 3’s five classes you’re going to roll, check out these personal ads to help you pick which one fits your style.

Get the right hardware



Build a Diablo 3 PC that can withstand the fires of Hell!
A lot of gamers will be upgrading their hardware for Diablo III. Here’s the PC you need. The best mice for Diablo 3
A guide to selecting the sturdiest, most comfortable mouse for your late-night click sessions.

Catch up on the story



Diablo 3: The story so far
Those new to the series may be asking: “What, exactly, are these ugly loot pinatas I’m slaughtering in droves for gold and shiny new weapons?”